Space Shooter
Space Shooter started as the practical assignment of University Hamburg's Game Development Seminar. The goal of this assignment was to develop a 3D space game based on Unity3D. Central aspects were supposed to be the game world, a UI system and the space ship controls in both first person and third person perspective. Mandatory was also a racing game mode with check points.
In addition there were optional mechanics to implement, where we decided on destructible asteroids as well as an inventory and upgrade system.
In addition there were optional mechanics to implement, where we decided on destructible asteroids as well as an inventory and upgrade system.
After handing in the project I continued working on it and implemented an additional survival-style game mode.
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Thanks to Three Chain Links for the music used in the video and the game.