Goal of the Micri project is to build a minimal simulation of a living being, aiming to provide a positive effect on humans, similar to the one real animals have. This is achieved through simple feedback and a realistic tactile experience.
Micri's body was constructed with a variety of materials to feel as realistic as possible to the touch.
Materials used: chicken & florist wire, fleece, newsprint, clay, silicone, fake fur, pebbles, acrylic paint, etc.
Micri uses a Leap Motion Controller as in input device. The controller detects hand movements on micri's body, i.e. detects when Micri is pet. 
A unity program on the connected PC is monitoring these movements and outputs feedback when Micri is continuously pet. 
Feedback is given in the form of intensifying vibration from a wird Xbox 360 Controller and LEDs beneath the fur. The LEDs are controlled by a Arduino Uno microcontroller. The LEDs are slowly oscillating, mimicking a breathing rhythm. The lights get brighter when Micri is pet.
To further inhance immersion, an electric blanket is placed inside Micri to simulate body heat.
Micri was built by a team of three as part of the "Scientific Seminar/Sensoria" course of the Games Master at HAW Hamburg.
Research, conception and crafts were performed collaboratively. I was responsible for the technical (soft & hardware) realization.

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